Starcraft 2 Protoss Strategies
Protoss is one of my favorite races in Starcraft 2 to play simply because there are so many great Starcraft 2 Protoss strategies. In this Starcraft 2 Protoss guide, I will be giving you some great Starcraft 2 tips on playing each match-up as well as revealing some other solid SC2 Protoss strategies you can use against players of any race.
Starcraft 2 Protoss Strategy – Race Match-Ups
Given that each race match-up has a lot of specifics and comes down to different unit compositions, builds, and strategies, I have written separate articles for each of these Starcraft 2 Protoss strategies:
You can view each specific match-up by using the links above. In the next section, I will be covering some broad but important Starcraft 2 Protoss strategies that you can use all your games.
SC2 Protoss Strategies – Use Chrono Boost
Even at very high levels of play, players who do not do well always have plenty of leftover Chrono Boost on their Nexuses. What you need to remember is that Chrono Boost is one of the major advantages to the Protoss race, and that you can use it on virtually any building.
While this article is a good starting point, if you are serious about getting better at Starcraft 2, we recommend HotKeyIt, the only guide created by pros. You can get it by clicking here.Chrono Boost speeds up research and upgrades; even if you have no units you need to boost out, you can always drop it on your Forges and research structures. Obviously, you can also use it to get out more Probes (most players do this already).
If you want to be offensive or need to get out a few units for a hasty defense, you can use Chrono Boost on your Warp Gates. Some players think this does nothing, but it actually significantly reduces the cool-down on when you can warp in new units from your Warp Gates. Great to combine with 4-Gates or rebuilding your army in the late-game.
SC2 Protoss Strategy: Use Dark Templar When You Are Down
One of the classic Starcraft 2 Protoss strategies is to use Dark Templar to come back from severe deficits late in the game. Dark Templar are incredibly effective for this purpose and work so well. They have gotten me back into so many games that I have lost count.
What you do is when you are down to your opponent (particularly a Zerg opponent), you can warp in 4-8 Dark Templar and send 1-2 to each base (works best for late game for this reason). It requires virtually no attention to send 1-2 Dark Templar to each expansion the enemy player has around the map.
A late-game Zerg with 4 bases will struggle to get enough Overseers to cover their units, and that requires a lot of attention to see that many attacks. The reason for this is the map typically only pings once or twice for each attack, so if you attack 4 locations at once, it can be really hard for the enemy to respond properly.
Make sure your Dark Templar attack at the same time. While the opponent may take out 1-2 of the attacks, usually 1-2 prongs of your attack will massacre double-digit harvesters and even take out the expansion.
Try it out – you will be surprised at just how often you can go from being about to lose to winning a game.
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